Commit 47b62c
The Cutting Room Floor | |
@@ 1,7 1,7@@ | |
# The Cutting Room Floor | |
# Introduction | |
- | As soon as you open the case you will be greeted with Dots excitement, since he found a working piece of someone's memory. |
+ | As soon as you open the case you will be greeted with Dots, who is excited, since he found a working piece of someone's memory. |
After calling Shade bossy and other stuff, Dots suggests that the Player should check the memory, since they know how to look into them. | |
@@ 16,7 16,7@@ | |
After this, you get teleported into a RAT subgame. There are 2 levels. | |
- | Level 1 is red and orange realm that features a platformer. In front of a wall, is some shifting black code. You'll need to find 8 bits of scrapped code scattered around the map, in order to turn the shifting black code into a door. Some pieces of code are easier to find than others, so using a tutorial would help. |
+ | Level 1 is a red and orange realm that features a platformer. In front of a wall, is some shifting black code. You'll need to find 8 bits of scrapped code scattered around the map, in order to turn the shifting black code into a door. Some pieces of code are easier to find than others, so using a tutorial would help. |
After finding all 8 pieces of code, you are able to go back to the shifting black code, and it will turn into a door. After doing this, you are able to go to level 2. | |
@@ 27,29 27,29@@ | |
# Objective 2 (View the second memory) | |
*(Rewards 2,400 Cheddar to non-premium players and 3,120 Cheddar to Premium players) | |
- | You talk to Dots, and tell him that the memory we were looking at was Viro's. Before the tourist can tell Dots the events that took place in the memory, Dots shows a different memory card. |
+ | You talk to Dots, and tell him that the memory we were looking at was Viro's. Before the tourist can tell Dots the events that took place in the memory, Dots shows a different memory card. |
- | This card, however, has patches of green, and parts of some assets, on it. Dots says it is "worn down" and is a little hesitant on if it will even work. Before Dots can ask about the first memory card, we can hear Shade from far away, asking Dots for help. Dots panicks, and tells the tourist to take the memory and view it in secret. |
+ | This card, however, has patches of green, and parts of some assets, on it. Dots says it is "worn down" and is a little hesitant on if it will even work. Before Dots can ask about the first memory card, we can hear Shade from far away, asking Dots for help. Dots panicks, and tells the tourist to take the memory and view it in secret. |
- | Once you view the memory, Viro makes another appearance. |
+ | Once you view the memory, Viro makes another appearance. |
- | On reflective windows.... Viro says this map looks horrible, but his interests are quickly directed to a piece of green-black scrapped code. He teleports into a TV to get a better view of the code. |
+ | On reflective windows.... Viro says this map looks horrible, but his interests are quickly directed to a piece of green-black scrapped code. He teleports into a TV to get a better view of the code. |
- | He then brings the code into life, and the character starts speaking. Their way of speech is heavily distorted, but does perplex Viro, after this, the song Stitched is played. |
+ | He then brings the code into life, and the character starts speaking. Their way of speech is heavily distorted, but does perplex Viro, after this, the song Stitched is played. |
# Objective 2.5 (Stitched) | |
- | Stitched is a 1 minute 51 second song created by MagiciansWRLD (Difficulty rating:1.5/10), and is the first song of The Cutting Room Floor. In this song, Viro sings against scrapped code (Who's name we later find out is Stitched) |
+ | Stitched is a 1 minute 51 second song created by MagiciansWRLD (Difficulty rating:1.5/10), and is the first song of The Cutting Room Floor. In this song, Viro sings against scrapped code (Who's name we later find out is Stitched) |
- | Later, in the song, the screen temporarily goes black, and Stitch goes from 2D to 3D. The screen flashbangs into green, and the background is illuminated with green light, as well as green glitches appearing around the map, near Stitched. |
+ | Later, in the song, the screen temporarily goes black, and Stitch goes from 2D to 3D. The screen flashbangs into green, and the background is illuminated with green light, as well as green glitches appearing around the map, near Stitched. |
- | At the end of the song, the screen fades black again. After You beat the song, you are teleported to a pillar in the sky with parkour to Stitched. But on the last block to Stitched, the block is fake so you fall. After you fall through the block, you are disconnected for "Player has been removed from the DataModel." "(Error Code: 291)" |
+ | At the end of the song, the screen fades black again. After You beat the song, you are teleported to a pillar in the sky with parkour to Stitched. But on the last block to Stitched, the block is fake so you fall. After you fall through the block, you are disconnected for "Player has been removed from the DataModel." "(Error Code: 291)" |
# Objective 3 (Play 10 songs) | |
*(Rewards 10,000 Cheddar to non-premium players and 13,000 Cheddar to Premium players) | |
- | Shade gets mad at Dots for stealing memories and after Shade walks away dots tells us to go practice songs and to leave him alone. |
+ | Shade gets mad at Dots for stealing memories and after Shade walks away dots tells us to go practice songs and to leave him alone. |
>! Tip: If you want to get this objective done fast, play songs like Prologue from Pokepasta Perdition on 3x speed or rate, or Any other Song that is 1~ 2~ minutes long. | |
@@ 57,28 57,28@@ | |
# Objective 4 (Find the memory) | |
*(Rewards 2,400 Cheddar to non-premium players and 3,120 Cheddar to Premium players) | |
- | After you finish the 10 songs, you go back to Dots and open the next part of the case a pillar will come out of the ground with a memory on the top of it. This signifies that you have to do parkour to get to it. Once you get it, when you get back to dots, he says, "shade hasn't returned in quite some time" Once he sees the card he says' "Hey, wait, look at that! That's Shade on the card!" and, "I think- I think that this is her memory!"Then he says, "Yeah, it has to be! This could lead us to her!" And finally, "Quick, check the memory! Tell me what you see right away!" |
+ | After you finish the 10 songs, you go back to Dots and open the next part of the case a pillar will come out of the ground with a memory on the top of it. This signifies that you have to do parkour to get to it. Once you get it, when you get back to dots, he says, "shade hasn't returned in quite some time" Once he sees the card he says' "Hey, wait, look at that! That's Shade on the card!" and, "I think- I think that this is her memory!"Then he says, "Yeah, it has to be! This could lead us to her!" And finally, "Quick, check the memory! Tell me what you see right away!" |
# Objective 5 (View the third memory) | |
*(Rewards 3,600 Cheddar to non-premium players and 4,680 Cheddar to Premium players) | |
- | Once you open the memory you will have dialogue between Shade and Viro, with shade telling viro to leave. after the dialogue ends, the second song, Shaded starts. |
+ | Once you open the memory you will have dialogue between Shade and Viro, with shade telling viro to leave. after the dialogue ends, the second song, Shaded starts. |
# Objective 5.5 (Shaded) | |
- | Shaded is a 3 minute 10 second song by MagiciansWRLD (Difficulty rating:2.5/10 without mechanics, and 6/10 with mechanics), and is the second song of the case. In the song Shade is battling Viro. Around the 2 minute 30 mark, the distraction starts, which is a black glitch that blocks the health bar is you don't have the minimal HUD on. At the 1 minute mark, the glitch turns green and covers more of the bars. |
+ | Shaded is a 3 minute 10 second song by MagiciansWRLD (Difficulty rating:2.5/10 without mechanics, and 6/10 with mechanics), and is the second song of the case. In the song Shade is battling Viro. Around the 2 minute 30 mark, the distraction starts, which is a black glitch that blocks the health bar is you don't have the minimal HUD on. At the 1 minute mark, the glitch turns green and covers more of the bars. |
# Objective 6 (Find the remaining 3 memories) | |
*(Awards 5,000 Cheddar to non-premium players, and 6,500 Cheddar to Premium players) | |
- | All that is required for this one is to find 3 memories by doing parkour. There are checkpoints. |
+ | All that is required for this one is to find 3 memories by doing parkour. There are checkpoints. |
# Objective 7 (View the remaining 3 memories) | |
*(Awards 4,800 Cheddar to non-premium players, and 6,240 Cheddar to Premium players) | |
- | when you view the memories there will be more dialogue between Shade and Viro. Viro is infected by Stitched at this point and says his head hurts. Shade starts getting mad. |
+ | When you view the memories there will be more dialogue between Shade and Viro. Viro is infected by Stitched at this point and says his head hurts. Shade starts getting mad. |
# Objective 7.5 (MyDoom) | |
- | MyDoom is a 3 minute 33 second song and is made by JDST(Difficulty rating:7/10). It is the third and final song of the case. There are two new notes, A green glitch note and a purple glitch note. The purple one is a damage note and covers the lanes for 1-2 seconds, while the green ones are like the ones in unbeatable in the no miss section. |
+ | MyDoom is a 3 minute 33 second song and is made by JDST(Difficulty rating:7/10). It is the third and final song of the case. There are two new notes, A green glitch note and a purple glitch note. The purple one is a damage note and covers the lanes for 1-2 seconds, while the green ones are like the ones in unbeatable in the no miss section. |
# END | |
In the end of the tape, shade seems like using the command prompt to try to remove stitched from the game, but after got multiple errors in a row, she finally choose to kill viro and success. |