Introduction

As soon as you open the case, Dots will be in excitement since he found a working piece of someone's memory.

After calling Shade bossy and other stuff, Dots suggests that the Player should check the memory, since they know how to look into them.

Objective 1 (View ???'s Memory)

As soon as we check the memory, we see Viro teleporting into some sort of purgatory.

After remembering the events of Virus Detected (Spearmint shot the computer Viro was manifesting), he redirects his mind into figuring out how to get back to the RAT Universe.

After this, you get teleported into a RAT subgame. There are 2 levels.

Level 1 is red and orange realm that features a platformer. In front of a wall, is some shifting black code. You'll need to find 8 bits of scrapped code scattered around the map, in order to turn the shifting black code into a door. Some pieces of code are easier to find than others, so using a tutorial would help.

After finding all 8 pieces of code, your able to go back to the shifting black code, and turn it into a door. After doing this, you are able to go to level 2.

Level 2 is a blue and green realm, mostly covered in fog. You have to navigate through gigantic blocks, and moving platforms. Once you reach the end, there will be another door awaiting for you at the end.

After reaching it, Viro notices that he isn't gonna be teleporting to the normal RAT lobby, but decides to take chances anyway. After this, you get teleported back to the original RAT game.

Objective 2 (View the second memory)

You talk to Dots, and tell him that the memory we were looking at was Viro's. Before the tourist can tell Dots the events that took place in the memory, Dots shows a different memory card.

This card, however, has patches of green, and parts of some assets, on it. Dots says it "worn down" and is a little hesitant on if it will even work. Before Dots can ask about the first memory card, we can hear Shade from far away, asking Dots for help. Dots panicks, and tells the tourist to take the memory in secrecy.

Once you view the memory, Viro makes another appearance

On reflective windows.... Viro says this map looks horrible, but his interests are quickly directed to a piece of green-black scrapped code. He teleports into a TV to get a better view of the code.

He then brings the code into life, and the character starts speaking. Their way of speech is heavily distorted, but does perplex Viro, after this, the song Stitched is played.

Objective 3 (Stitched)

Stitched is a 1 minute 51 second song created by MagiciansWRLD, and is the first song of The Cutting Room Floor. In this song, Viro sings against scrapped code (Who's name we later find out is Stitched)

Later, in the song, the screen temporarily goes black, and Stitch goes from 2D to 3D. The screen flashbangs into green, and the background is illuminated with green light, as well as green glitches appearing around the map, near Stitched.

At the end of the song, the screen fades black again.

Objective 4

Objective 5

check the tape that dots give you and compelete song "Stitched"

Objective 6

continued the info of the tape, compelet song "Shaded" and next song "MYDOOM"

In the end of the tape, shade seems like using command tried to remove stitched from the game, but after got error in a row, she final choose to kill viro and success.

Trivia

  • MyDOOM in the real world is a ture computer worm virus.
  • For the first few minutes of the case being live, either completing or exiting out of the first memory would send you to a devtest server instead of the normal game.
  • After completing "View ???'s Memory, it renames itself to "View Viro's Memory"

Gallery

Look at this silly bwwnnuuyy :3 (this is stitched btw)

Introduction Objective 1 (View ???'s Memory) Objective 2 (View the second memory) Objective 3 (Stitched) Objective 4 Objective 5 Objective 6 Trivia Gallery
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